3 probably has some of the most interesting and varied power-ups of any game in the series, with the Tanooki Suit giving you the power of flight, as well as the ability to turn into a statue to avoid getting hurt. 2, with a whole host of new power-ups and enemies for Mario and his brother, Luigi, to tackle in their pursuit of rescuing Princess Toadstool. Everything that worked in the first game is back, including the ever popular two-player mode that was sadly nowhere to be found in Super Mario Bros. 3, with it building on the first two games to create a much bigger and enriching gameplay experience. Many things we would recognise from an archetypal Mario escapade (a hub world in which you move around and select the level you play in with secret areas to discover, power-ups you can hang on to and use before entering a level, each world in the hub fulfilling a specific “theme”, etc.) either debuted or were entrenched in Super Mario Bros. 3 would be the mosquito trapped in the amber that the hardworking InGen scientists would have drained the DNA from in order to create releases such as Super Mario World and New Super Mario Bros. If the Mario series of games were the movie Jurassic Park, then Super Mario Bros. Not only is it a supremely playable 2D platformer even to this day, but its imprint can still be felt in many of the Mario games that succeeded it. 3 is assuredly in the conversation when it comes to choosing the best of the bunch. When it comes to games from the third generation of home console gaming, Super Mario Bros.
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